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Pull-Up Jumper

Rise into a jumper off the dribble — gather, plant, and shoot in rhythm without losing your form. The bread-and-butter mid-range weapon.

FilmableFilm this on your phone and TrueForm measures your body mechanics and tells you what to fix. You get angles, not a made-up score.

What the camera readsShot releaseFilm from the side

The pull-up jumper is a jump shot taken straight out of your own dribble. The shot is your normal jumper; what's different is the stop: in two steps or fewer you have to turn running speed into a jump that goes up, not across, and do it legally. The analyzer reads your shooting form from the side (elbow set point, straight-up extension, follow-through and balance) and compares it to a clean set shot. It can't see the ball or count your steps.

Attack and stop

1

Attack with the ball protected: dribble with the hand away from the defender and keep your inside arm and body between them and the ball.

Body between the defender and the ball.

2

Option 1, the 1-2 stop: land on your inside foot (the one closest to the basket) first, then put the second foot down a little wider, toes toward the rim. The first foot down is your pivot foot.

One, two, up.

3

Option 2, the jump stop: land on both feet at the same time with your weight leaning back slightly to kill your momentum. Many shooters use it, and players who learned the 1-2 often switch to it when they're rushed.

Both feet hit together, quiet.

4

Use the stop as your brakes: on a 1-2, the back foot does the braking with your feet wider than your hips; on a jump stop, the slight lean back does it. Don't let your chest keep travelling past your feet.

Momentum ends in your legs.

5

Pick the ball up in front of your shooting-side knee, shooting hand on top and balance hand underneath, with your knees flexed. This is what turns the run into an upward jump and stops you floating.

Ball to the shooting knee, knees bent.

Rise and shoot

6

Spring off both feet straight up, or slightly forward on longer shots. Players in a lab study moved a bit more toward the basket as shots got longer, so a small forward drift at range is normal; floating sideways or fading back is not.

Up through the top of your head.

7

Shoot with exactly your Jump Shot form: ball up to your usual set point on the shooting side, elbow in under the ball, trunk tall, legs and arm rising in one motion.

Same shot, the dribble is just how you got there.

8

Match your release to the distance: on outside shots let it go just before the top of your jump; on short shots release at the top. Expert players in a lab study released mid- and long-range shots on the way up.

Long shot: on the rise. Short shot: at the top.

9

Extend fully toward the rim, arm going up at about 45 to 60 degrees, with your head and shoulders moving forward and up as you follow through. Don't lean back.

Chest toward the target.

10

Hold the follow-through until the ball reaches the basket.

Freeze the finish.

11

Land softly close to where you took off (a little forward on long shots is fine): bend your knees and hips and keep your knees over your toes. If a stop or landing hurts, stop and get it checked.

Quiet feet.

Stay legal

12

Count steps from the gather. Under NBA and FIBA rules you get two steps after you end the dribble, and the first step is the first foot (or feet) to touch the floor after you have control of the ball. High school and college rules count differently, so check your league.

Gather, one, two, up.

13

After a 1-2 stop you may lift the pivot foot to jump and shoot, but the ball has to be gone before that foot comes back down.

Ball out before feet down.

14

After a hop into a two-foot landing (jump off one foot, land on both) you can't pivot at all; go straight up and release before either foot returns. If you gathered in the air and landed on both feet together, either foot can be the pivot.

Hop, land, up. No shuffle.

Feel it

It should feel like your normal jump shot with a hard stop in front of it. The run ends in your legs on the stop, the ball arrives at your shooting knee, and the jump goes up, not across the floor. You come down soft, about where you took off, arm still up. If the ball is out wide of your knee or your chest is still moving when you jump, you'll float. The app reads your body from the side; it can't see the ball, your steps from the gather or your arc.

Fix-its

  • You float forward, back or sideways off the dribble Pick the ball up in front of your shooting knee, shooting hand on top, knees flexed, and jump behind the ball. Floating to the side misses left or right; floating in or back misses long or short.
  • You fade or lean your shoulders back Send your head and shoulders forward and up toward the rim as you follow through. Exaggerate it in the step-back drill.
  • You come in too fast and stumble out of the stop Use a jump stop with a slight lean back, or brake on the back foot of a 1-2 with feet wider than your hips. Slow the approach in drills until the stop is quiet, then add speed.
  • You travel: an extra step, or a shuffle after the hop Count from the gather, two steps max. After a hop into a two-foot landing there's no pivot, so shoot straight off it.
  • Going to your weak-hand side, the ball ends up outside your knee You have farther to go to get it in front of your shooting knee (right-handers going left, left-handers going right). Use two dribbles with a crossover on the last one to bring it across.

Drill

  1. Earn it first: build your jump shot from about 1 ft out and only move back while the form holds (see The Jump Shot lesson). Add the dribble once the form is solid.
  2. Straight-drive one-dribble jumper: from an elbow, jab, take one dribble toward the middle of the free-throw line, jump behind the ball and shoot. Record makes out of 10 from each elbow; goal is 10 in a row each way.
  3. Crossover one-dribble jumper: jab, cross over, long dribble with the outside hand, pull up. On your weak-hand side you may use two dribbles with the crossover on the last. 10 per elbow, goal 10 in a row.
  4. Two-dribble step-back from the wing: two dribbles toward the middle with the ball protected, dribble back on the last one, jump behind the ball. Exaggerate head and shoulders forward on the follow-through. 10 per wing, goal 10 in a row.
  5. Full-court pull-ups: players go in a line, two or three dribbles apart, staying low on the drive and pulling up after two dribbles. Run it for 6 minutes, switching to the other hand after 3.

Sources

Last checked 2026-10-26.

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