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Akka

A street move — flick the ball around one side of a defender and run around the other to collect it. Flashy panna-style humiliation, all touch.

Coaching onlyA phone camera can't grade this one reliably, so TrueForm teaches it step by step instead of pretending to score it.

What the camera readsNot measuredTaught step by step in the lesson

The akka is a street-football (panna) move. Street-football guides describe it as a seamless two-touch move, on the ground or in the air, that sends the ball one way and then, with the same foot, the other way, usually around a defender. It belongs to the same family as the elastico (flip flap). No coaching body or detailed written guide breaks down the named street variants, so this lesson teaches only what sources describe: the ground akka (the elastico's out-and-in touch) and the jump akka.

Set up

1

Start from a standstill or a slow dribble with the ball close, and let the defender come in close to you.

Invite them in.

2

For the ground akka, rest the front part of the outside of your foot on the inside of the ball. Not the instep.

Toes on the ball, not the laces.

Ground akka

3

Guide the ball a short way out with a gentle touch. Guide it, don't kick it.

A nudge, not a pass.

4

While the ball is still close, quickly wrap the front of the same foot around to the outside of the ball.

5

Push the ball back the other way with the inside of that same foot. The two touches should run together as one motion.

Out and back, one foot, no pause.

6

Drop your shoulder on the first touch to sell it, then change pace and accelerate past the defender.

Sell, snap, go.

Jump akka

7

Learn the jump first without a ball: feet together, jump over a small object and land on the other side with your upper body still.

8

With the ball, squeeze it, jump to one side and release it.

Squeeze, hop, let go.

9

Kick the ball around the defender with your laces, then go and collect it.

Feel it

The ground akka feels like one smooth touch, not two. You guide the ball out with the front of your foot and snap it back before the defender shifts. Speed is what makes it work, but build that speed slowly. In the jump akka, the release timing decides how far out to the side the ball goes.

Fix-its

  • First touch goes too far out You're kicking it. Guide the ball a short way with a gentle touch so the wrap and the push back stay in time.
  • Hard to control the ball You're using the instep. Use the front part of the foot for the first touch and the wrap.
  • The defender has time to recover The move is too slow. Start slow to learn it, then build speed until the two touches blend into one.
  • You beat them but don't get away Drop your shoulder to sell the first touch and change pace the moment the ball goes the other way.
  • Jump akka: the ball doesn't go far enough out to the side Your release timing is off. Go back to the jump and release without the ball, then add the ball.

Drill

  1. Warm up first. Ground akka from a standstill, both feet: slow, controlled reps, and only add speed once the out-and-back touch stays close.
  2. Jump akka without a ball: feet together, jump over a small object and land on the other side, upper body still.
  3. Whole jump akka without a ball from a standstill, including the kick, then add the ball.
  4. Add a teammate as a defender who applies light pressure but doesn't tackle. Draw them in close before you go. Stop if anything hurts.

Sources

Last checked 2026-10-26.

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