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Backstroke

Backstroke is freestyle's mirror image, swum on your back. You stay flat and streamlined face-up, windmill your arms in continuous opposition (one pulling underwater while the other recovers over the top), kick a steady flutter, and roll slightly side to side from the core.

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What the camera readsSwim strokeFilm from the side

Backstroke is the only competitive stroke swum on your back. You lie flat with a still head, enter each straight arm pinkie-first above your shoulder, pull with a bent elbow back to your thigh, and keep both arms turning continuously with no glide, while your shoulders and hips roll together and your legs flutter from the hips. Your face stays out of the water, so breathing is easy. Honest note: a deck camera sees your body position and over-water recovery, but not the underwater pull.

Flat on your back

1

Lie flat on your back with your head, shoulders, thighs and feet close to one level line. A slight slope down to the hips is fine and keeps your legs under the water. Chest high and legs low is the drag to avoid.

long and flat, like lying on a bed.

2

Keep your head still and neutral: ears in the water, eyes looking up. Don't tuck your chin to your chest and don't throw your head back. Water can touch your chin but shouldn't reach your mouth.

your head resting on the water, not held up.

3

Press the back of your head and your shoulder blades lightly into the water and brace your core to bring your hips up. Think "lift your belly button" rather than pushing your hips down.

leaning on your upper back like one end of a seesaw.

Windmill in opposition

4

Enter with a straight arm, pinkie first, palm facing out, directly above or just outside your shoulder. On a clock above your head that's about 11 and 1. If that's hard at first, aim for 10 and 2. Don't reach behind your head.

a karate-chop slice into the water, not a slap.

5

Let the hand sink about a foot, then bend your elbow and turn your palm to face your feet. Don't start pulling the instant your hand goes in. Keep your elbow pointing toward the pool bottom as the catch sets.

hand and forearm locking onto the water as one paddle.

6

Push the water toward your feet, not out to the side, and speed the hand up to finish down by your thigh. The elbow stays bent through the middle of the pull. Keep the palm facing your feet, not leading with the thumb.

pushing a stack of books toward your feet.

7

Roll that shoulder out of the water, then lift the arm straight up and over, thumb leaving first, elbow straight. Turn the hand over the top so the pinkie leads the next entry. One arm starts its pull as the other finishes. There's no glide and no pause at the top or the hip.

two arms turning like a windmill, always opposite.

Kick and roll

8

Flutter kick from the hips with legs close together, ankles relaxed, toes turned slightly in and a slight knee bend on the downbeat. Keep your knees and shins just under the surface so the water boils above your feet. Sprinters kick more beats per arm cycle than distance swimmers.

a steady boil at the surface, knees never popping out.

9

Roll your shoulders and hips together around your still head, as one unit. Finish each roll before the catch starts. USMS coaches suggest about 30 to 45 degrees each side, and some top swimmers roll less. 3D studies of elite swimmers at race pace measured more. So use a simple check: roll enough that each shoulder clears the water as that arm leaves.

your body turning like a log on a spit while your face stays put.

10

Breathe on a steady rhythm tied to your arms. For example, breathe in as one arm passes your ear and out as the other does. Don't hold your breath or pant in short gasps.

relaxed lips and cheeks, an even breath every stroke cycle.

Race rules

11

In a race you must stay on your back the whole way, except while doing a turn. After the start and each turn, your head has to break the surface by the 15 m mark. You must be back on your back as you leave the wall, and you have to finish on your back.

turning onto your front only as part of the turn itself.

Feel it

Flat and long, with your ears in the water and your face still while your shoulders and hips roll underneath it. Your arms never stop: one slices in pinkie-first as the other pushes past your thigh. Your kick makes a small boil at the surface. If your hips drop, settle your head back and press your shoulder blades into the water.

Fix-its

  • Your hips sink ("sitting" in the water) Put your ears back in the water, eyes up. Press your head and shoulder blades into the water, brace your core, and kick from the hips with knees under the surface.
  • Your head rocks side to side or lifts Keep your eyes on the ceiling, not the deck, and do the cup-on-forehead drill. If your head rocks with each arm, enter a little wider.
  • You overreach behind your head Enter at 11 and 1 (practise at 10 and 2). If your hands touch at the top, you're reaching too far.
  • You pull straight away, or with a straight arm Let the hand sink first, then bend the elbow and turn the palm to face your feet. Push water toward your feet, not out to the side.
  • You swim flat or pause between strokes Roll each shoulder clear of the water as that arm leaves, and start one arm's pull as the other finishes. Counting strokes 1-2-3-4 helps keep the rhythm.

Drill

  1. Kick on your back: 25s with arms at your sides, then 25s with arms in streamline, keeping head, hips and feet level.
  2. Cup test: balance a small cup of water on your forehead and kick a length, then add arms. The goal is a full length without the cup falling.
  3. Washing-machine kick: hands at your sides, roll about 30 to 45 degrees so one shoulder lifts above the water, then the other, head still.
  4. Single-arm backstroke: one arm at your side, the other stroking slowly. Let the hand sink, bend the elbow, palm to feet. Roll to both sides and compare how far you turn each way.
  5. Combination: 2 left-arm strokes, 2 right-arm strokes, 2 full strokes, repeated. The single-arm strokes train roll and a straight recovery, and the full strokes train entry at 11 and 1.

Sources

Last checked 2026-10-26.

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