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Freestyle Arm Pull

Your arms are the main engine of freestyle. The stroke cycles through entry, catch, pull, and recovery: your hand enters fingertips-first in front of your shoulder, grabs the water, pulls back along your body, and then the relaxed arm swings forward over the water to start again.

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What the camera readsSwim strokeFilm from the side

Your arms do most of the work in freestyle. Each stroke runs entry, extend, catch, pull, finish and recovery: the hand goes in ahead of your shoulder, reaches forward, tips down to grab the water with a high elbow, then presses the water straight back to your hip before the arm comes forward over the water. One honest note: the catch and pull happen underwater, so a deck camera mostly sees your entry and recovery.

Entry and reach

1

Put your hand in middle finger first, palm down, straight out in line with your shoulder. Don't let it slide in toward the middle of your head, and don't enter thumb-first.

the hand slots in ahead of the shoulder, not ahead of your nose.

2

Reach forward under the surface by driving the same shoulder and hip forward. Don't pause out front to glide, and don't start pulling the moment your hand hits the water.

long, then straight into the catch, with few bubbles around the hand.

Catch and pull

3

Catch early: point your fingertips down while your elbow stays high. Keep the elbow above the hand and the wrist firm, so hand and forearm turn toward vertical as one paddle. Pressing down with a straight arm just pushes you up instead of forward.

rolling your hand, wrist and forearm over a barrel.

4

Press the water straight back toward your feet, under your body. No wide sweeps in or out. Your hand's path will look slightly curved because your body rolls; that's normal, so don't add an S on purpose.

steady pressure on the palm and forearm, water moving back.

5

Finish by pushing the water all the way back to your hip, then let the hand leave the water. Don't quit early above the hip, and don't keep pushing far down your leg.

a full push that ends at the hip.

Exit and recover

6

Bring the arm forward over the water with the elbow higher than the hand, so the hand, not the elbow, goes into the water first. A dropped elbow on recovery tends to go with a poor entry.

elbow up, hand leading the way back in.

Feel it

A long reach, then fingertips down with a high elbow, then steady pressure as you push the water back to your hip. If your hand feels like it's slipping, your elbow has probably dropped or you're pressing down instead of back. A high-elbow catch takes both shoulder strength and flexibility, so build it gradually. If a position pinches your shoulder, ease off, and stop if you feel shoulder pain.

Fix-its

  • Your elbow drops in the pull (the most common error filmed in one study of college swimmers) Point the fingertips down early and keep the elbow above the hand. Use the foam-roller drill to feel the shape.
  • You sweep the hand in an S or across your centerline Press straight back under your body. Let body roll curve the path, not sideways sweeps.
  • Thumb-first or crossover entry Enter middle finger first, palm down, in line with your shoulder.
  • You glide out front, or pull as soon as the hand lands Reach, then go straight into the catch. Lots of bubbles at entry means you're pulling too early.
  • Short finish, or pushing far down the leg Push back until the hand reaches your hip, then exit.

Drill

  1. Foam roller (shallow water): float a roller crosswise in front of you, slide fingertips, wrist and forearm over it and straight down, stopping once the elbow crests. Several times, one arm at a time.
  2. One-arm freestyle, other arm out front: stroke with one arm, saying "extend" and "catch" to yourself. Do both sides, and spend extra time on the weaker one. Fins and a snorkel are optional.
  3. One-arm freestyle, other arm at your side: harder, because you also have to rotate and time the breath.
  4. Freestyle skate (sculling) drill: face down, arms underwater, scull in front of you, then build up to a full underwater pull.
  5. Build lengths: start easy and build speed while keeping the extend, catch and finish.

Sources

Last checked 2026-10-25.

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