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Spin Jumper

Spin off a defender and rise straight into a jumper — combine a spin move with a pull-up to shake a defender and shoot over them.

FilmableFilm this on your phone and TrueForm measures your body mechanics and tells you what to fix. You get angles, not a made-up score.

What the camera readsShot releaseFilm from the side

The spin jumper is a spin move off the dribble that ends in a pull-up jump shot. The spin turns a defender's cut-off into space; the shot only works if you finish the spin facing the rim and turn your sideways momentum into a straight jump. It's an advanced combination, so learn it after your jump shot and your spin move each hold up on their own. The camera reads your balance and your shooting form: set point, extension and follow-through.

Attack and spin

1

Build it from two finished parts. Your jump shot should be repeatable off one dribble, and your spin move should be clean at game speed, before you join them.

Two skills you already own, chained together.

2

Attack with a low, controlled dribble, eyes up, and make the spin right in front of the defender, as they cut you off.

Close enough that they have committed.

3

Start the spin as your inside foot lands forward. Plant it and reverse pivot on the ball of that foot, knees bent a little, without letting it slide.

The outside leg is already halfway round.

4

Pull the ball hard and close around your body with your hand on top, toward your other hand. Don't grab it with both hands mid-spin; that exposes the ball and kills the separation.

Ball tucked behind your body, away from the reach.

Come out square

5

Finish the spin facing the basket before you pick the ball up. Don't start the shot while you're still turning.

Turn, face, then shoot.

6

Take the dribble out of the spin with your new hand and jump behind the ball, facing the basket, on that last dribble.

7

Pick the ball up in front of your shooting knee, shooting hand on top, balance hand under, knees flexed. This is what turns the sideways run into an upward jump.

Sideways becomes up.

8

If the spin takes you to your weak-hand side, you have farther to go to reach the shooting knee. Use a second dribble and cross the ball over to the shooting side on the last one.

Rise and shoot

9

Jump off both feet, straight up. A little forward drift on longer shots is normal; drifting sideways or back is the fault.

Head over your feet.

10

Bring the ball up high on the shooting side, between ear and shoulder, with your head and shoulders going forward and up toward the rim.

11

Release just before the top of your jump on outside shots, at the top on short shots in the paint.

12

Extend the elbow fully on a 45 to 60 degree arm path and hold the follow-through until the ball reaches the basket.

Hand in the cookie jar, held.

13

Land softly on both feet: bend your knees and hips, knees over your toes.

Quiet landing, ready to move.

Stay legal

14

During the spin you are still dribbling, so you have no pivot foot yet. The risk there is a carry: under NBA rules, a hand under the ball that carries it or brings it to a pause is a violation.

15

Count your steps from the pick-up. Under NBA and FIBA rules, after gathering off a dribble you get two steps to stop or shoot; step one is the first foot or feet to touch down after you have control.

16

If you land one foot first, only that foot can pivot, and once you lift it to shoot the ball must be gone before it lands again. If you hop off one foot onto both, you can't pivot at all; release before either foot comes back down. Other leagues word this differently, so check yours.

Feel it

A good spin jumper feels tight and low through the turn, with the ball tucked away from the defender. You come out already facing the rim, jump behind the last dribble, catch it at your shooting knee and go straight up, with your head and shoulders moving toward the rim. If you feel yourself still turning or sliding sideways as you rise, the shot started too early.

Fix-its

  • You shoot while still turning, or fade away Finish the spin facing the basket, then rise. Push your head and shoulders forward and up toward the rim instead of leaning back.
  • You float sideways out of the spin and miss left or right Jump behind the ball on the last dribble and pick it up in front of your shooting knee with knees flexed, not out at your side.
  • The defender tips the ball from behind Start the spin with your inside foot forward so the outside leg has less ground to cover, and pull the ball close and protected by your body. Don't grab it with both hands mid-spin.
  • You get called for a carry Keep your hand on top of the ball as you pull it round; a hand under the ball is a carry.
  • You get called for travelling after the pick-up Know your pivot foot when you land. If you lift it to shoot, the ball must be gone before it touches down, and don't hop on the same foot after ending the dribble.

Drill

  1. Pivot base: 15 forward and 15 reverse pivots on each foot, on the ball of the foot, knees bent a little, pivot foot not sliding.
  2. Jump shot warm-up: 10 shots from 9 feet, take a giant step back after 5 in a row to 12, then 15 feet. Don't add the spin until this form holds.
  3. Spin at a cone or chair near the elbow, one dribble out with the new hand, pick up at the shooting knee and shoot. Count makes out of 10 each direction; work toward 10 in a row.
  4. Weak-hand side: spin, take two dribbles out and cross over on the last one to pick up at the shooting knee. Count makes out of 10.
  5. Live: a defender plays you straight up. Spin only when they cut you off, and shoot only if you came out square with space.

Sources

Last checked 2026-10-26.

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